If you like my work, please consider supporting me:
And for a more adult oriented stuff, you can also follow me in Tumblr:
NewGenericFileFormatThe New Generic File Format (NGFF)NewGenericFileFormat by XNAaraL
First comment by a XNALara/XPS user:
"i just discovered this new format "NGFF" with the 11.6, A lot of potential here,looks really promising,i myself wandered in the past: why nobody still haven't thought about extending the OBJ format seen that he's offering an high compatibility,the idea of an OBJ capable to save an armature is brilliant,so i think the choice to take this format as the default format now is a step forward and a very appreciate idea when we see the advantage it could bring to us,the ASCII format was indeed too limited for certain purpose."
Format documentation created by XNAaraL
Currently the format "NGFF" consists of three files, all with the same basename but different file extensions:
OBJ (file extension .obj) is the geometry definition file ... http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
MTL (file extensi
[Tutorial] Transferring Character Morphs G1G2G3The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.[Tutorial] Transferring Character Morphs G1G2G3 by SickleYield
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
Here's what I've been doing myself.
First of all, however: there are two ways to recreate a character. There is the easy way, which is not redistributable, and the hard way, which is. We'll discuss the easy way first. I'm sorry, but I can't do anything for those of you who absolutely can't learn from text. This is what I have time for right now.
PART 1: CREATE A SINGLE DIAL
Load Genesis 1. Dial in your character morph. There cannot be anything in the scene except the single figure while we do this. No hair, no clothes, no props. Or if they are there, you must hide them by clicking the eye next to them in the Scene tab.
Go to Parameters-General-Mesh Resolution. You should always have a Parameters tab. If you don't, you aren't rea
XPS ASCII Editor v1.6 [Tool]XPS ASCII Editor v1.6XPS ASCII Editor v1.6 [Tool] by zareef
This tool edits XNALara/XPS model files of ".ascii" format. It has a lame name, but I think it will do.
I originally created it to help me edit the model files, because I need to edit every model I port.. extensively... I thought I should share this tool in case someone needs it.
If you find any bug/error, please notify me.
- For Windows 8 and 10 users: nothing is needed. It should work right away.
- For Windows 7 and Vista: you need to install Microsoft .NET Framework 4.5
How to use:
- First, open the ascii file you want to edit. The tool needs some time to load the model, it could take up to a minute depending on the file size, number of UV layers, etc.. but in average, it should take about 30 seconds (at least for most models I tested).
- When the model loads, there are a lot of things you can do. I split the