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Description
Character: Joel
Game: The Last of Us
Developed by: Naughty Dog
NOTES
Model extracted from the original game by Luxox18
Rigged and ported to XNALara/XPS by me
I rigged this differently from Ellie, you'll see it on the body. Face has two more bones on each side to help posing and added middle eyebrows aswell.
Just because I think these models deserves the time . But there is still room for improvement.
No extra bones in the backpack this time; I think is not really that necessary and for renderers is not hard to manually pose this. And animators can easilly rig those or add physics effect where they want to.
OPTIONAL ITEMS:
-Backpack
-Watch
-Lens (from the watch)
-Flashlight
IMPORTANT!
- Requires XPS 11 or higher. Using render group 40/41
- I edited the normal/bump textures to be used with the normal map coordinate system: x+ y+ z+, but XPS 11.0 needs x+ y+ z- for RG 40/41. This is changed back to x+ y + z+ in XPS 11.1. So you'll have to manually change this when you get version 11.1 once it comes out. It can be changed in modify → flags...
I thought this might be important for those who want to do renders and need to know how the textures are edited.
Download: Joel TLOU
As always, you can do what you want. Just be nice and don't forget to credit.
Have fun!
Please consider supporting me in: www.patreon.com/junkymana (you'll find adult content, you've been adviced)
Game: The Last of Us
Developed by: Naughty Dog
NOTES
Model extracted from the original game by Luxox18
Rigged and ported to XNALara/XPS by me
I rigged this differently from Ellie, you'll see it on the body. Face has two more bones on each side to help posing and added middle eyebrows aswell.
Just because I think these models deserves the time . But there is still room for improvement.
No extra bones in the backpack this time; I think is not really that necessary and for renderers is not hard to manually pose this. And animators can easilly rig those or add physics effect where they want to.
OPTIONAL ITEMS:
-Backpack
-Watch
-Lens (from the watch)
-Flashlight
IMPORTANT!
- Requires XPS 11 or higher. Using render group 40/41
- I edited the normal/bump textures to be used with the normal map coordinate system: x+ y+ z+, but XPS 11.0 needs x+ y+ z- for RG 40/41. This is changed back to x+ y + z+ in XPS 11.1. So you'll have to manually change this when you get version 11.1 once it comes out. It can be changed in modify → flags...
I thought this might be important for those who want to do renders and need to know how the textures are edited.
Download: Joel TLOU
As always, you can do what you want. Just be nice and don't forget to credit.
Have fun!
Please consider supporting me in: www.patreon.com/junkymana (you'll find adult content, you've been adviced)
Image size
1920x1200px 1.2 MB
© 2015 - 2024 junkymana
Comments88
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fedra soldier bro?